References

V-Cult provides its immersive technologies to brands, retailers, industrials and advertising agencies. Product design, brand content, sales tools… we have many use cases to inspire you. Discover our best client cases!

SAINT-GOBAIN (ECOPHON)

Virtual Reality (Unity3D) – 2019

BtoB sales tool for Ecophon (tablet and mobile VR couple)

MAYBELLINE NEW-YORK / VALTECH

Optical Character Recognition (OCR) – 2019

Product recommendation based on an OCR module (barcode scanner) accessible natively from the Maybelline New-York e-commerce site.

BALMAIN

360° Live Streaming – 2018

SS19 WOMEN’S SHOW: Multi-camera 360° livestream on Facebook

EDF

3D learning (Unreal Engine) – 2018

3D interactive experience to promote EDF’s Zero Carbon ambition for Toyota Manufacturing France’s factory plant.

ACCORHOTELS

Virtual Reality (Unreal Engine, HTC Vive) – 2018

Design and testing of hospitality concepts in VR

DECATHLON (DOMYOS)

Augmented Reality (ARKit and ARCore) – 2018

Preview a trampoline in true scale with an AR mobile application

L'ORÉAL (VICHY)

Virtual Reality (Unreal Engine) – 2018

Packaging testing in virtual reality

DECATHLON

3D application (Unity3D) – 2018

3D merchandising planner

LOUIS XIII / FRED FARID

VR film – 2017

Relive Pharrell Williams’ exclusive showcase for Louis XIII cognacs (Rémy Martin) in Shanghai

DECATHLON (QUECHUA)

3D Commerce (WebGL) – 2017

3D interactive experience to promote Decathlon’s new Fresh and Black tents. Accessible for Decathlon’s e-commerce site (2017)

MOËT HENNESSY

VR Learning (WebVR) – 2017

Corporate education immersive platform enabling staff and brand ambassadors to perfect their brand storytelling.

BOULANGER

Virtual Reality (WebVR) – 2017

Virtual tour of Boulanger’s concept store Le Comptoir created with our in-house VR as a Service solution.

E.LECLERC « JOUET »

Virtual Reality (Unreal Engine, HTC Vive) – 2016

Interactive 3D brand content experience

NACARAT (Rabot Dutilleul Construction)

Virtual Reality (Unreal Engine, HTC Vive) – 2016

Real estate sales tool in VR

ETAM

360° film production and brand content VR (WebVR) – 2016

Relive the highlights of Etam Live Show 2016 in 360° and in WebVR.

IMEDIACENTER (AUCHAN)

Virtual Reality (Unreal Engine, HTC Vive + WebVR) – 2016

Virtual reality media planning (2016)

HP / FRED FARID

3D brand content (WebGL) – 2016

3D interactive brand content experience (2016)

BELOOLA

Social VR (WebGL / WebVR) – 2015

We created the first fully web-based social platform in 2012, brought to WebVR in 2015.

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