References
We create immersive solutions for various brands, retailers and corporations. We cover a large spectrum of use cases, from decision-making to sales tools including training and brand stoytelling. Get familiar with our best client cases!

DICKSON CONSTANT
3D product configurator (WebGL) – 2020
Carpet configurator with sophisticated rules engine. Customers can either create from an inspiration or from scratch and then preview their floor in a virtual office, point of sale or restaurant.

L'ORÉAL IT
Virtual Reality (Unity, Oculus Quest) – 2019
Innovative customer journey mixing Viktor & Rolf’s brand storytelling and product purchase.

SAINT-GOBAIN (ECOPHON)
Virtual Reality (Unity – HTC Vive, Oculus GO) – 2019
BtoB VR sales tool (HTC Vive & Oculus GO) for Ecophon, a Saint-Gobain brand providing acoustic products and systems.

MAYBELLINE NEW-YORK / VALTECH
Optical Character Recognition (OCR) – 2019
Product recommendation based on an OCR module (barcode scanner) and an image recognition module featured in Maybelline US’ website.
BALMAIN
360° Live Streaming – 2018
SS19 WOMEN’S SHOW: Facebook Live 360° (multi-camera)

EDF
3D learning (Unreal Engine) – 2018
3D interactive experience on multi-touch interface to promote EDF’s “Zero CO2” ambition for Toyota Manufacturing France’s industrial plant.

ACCOR
Virtual Reality (Unreal Engine, HTC Vive) – 2018
VR design review of Accor’s innovative hotel concepts.
DECATHLON (DOMYOS)
Augmented reality (ARKit & ARCore) – 2018
Preview bulky sports equipment in markerless and true-scale augmented reality.

L'ORÉAL (VICHY)
Virtual Reality (Unreal Engine) – 2018
VR packaging design review.

DECATHLON
3D software (Unity, desktop) – 2018
3D planner for point of sale merchandising and planograms.

LOUIS XIII / FRED & FARID
VR film production – 2017
Relive Pharrell Williams’ exclusive showcase in Shanghai for Louis XIII cognacs (Rémy Martin).

DECATHLON (QUECHUA)
3D Commerce (WebGL) – 2017
3D interactive demo of Quechua’s Fresh and Black range of tents available on Decathlon’s e-commerce site.

MOËT HENNESSY
VR Learning (WebVR) – 2017
Brand education platform to teach staff the storytelling of Moët Hennesy’s different champagne, spirits and wine maisons.

BOULANGER
Virtual Reality (WebVR) – 2017
Virtual tour of Boulanger’s Le Comptoir concept store. The virtual tour was created without writing a single line of code thanks to our internal VRaaS platform.
E.LECLERC « JOUET »
Virtual Reality (Unreal Engine, HTC Vive) – 2016
VR retail design review for E.Leclerc’s new concept store “Jouet”.
NACARAT (Rabot Dutilleul Construction)
Virtual Reality (Unreal Engine, HTC Vive) – 2016
VR walkthrough of Nacarat’s new property programs.
ETAM
360° film production and & VR Brand Content (WebVR) – 2016
Relive the highlights of Etam Live Show 2016 in 360° video and in WebVR.
IMEDIACENTER (AUCHAN)
Virtual Reality (Unreal Engine, HTC Vive + WebVR) – 2016
Virtual Reality media planning (2016)
HP / FRED & FARID
3D Brand Content (WebGL) – 2016
3D interactive brand content experience.
BELOOLA
Social VR (WebGL / WebVR) – 2015
We created the first fully web-based immersive social platform back in 2012 and brought it to WebVR in 2015.