References

We create immersive solutions for various brands, retailers and corporations. We cover a large spectrum of use cases, from decision-making to sales tools including training and brand stoytelling. Get familiar with our best client cases!

DICKSON CONSTANT

3D product configurator (WebGL) – 2020

Carpet configurator with sophisticated rules engine. Customers can either create from an inspiration or from scratch and then preview their floor in a virtual office, point of sale or restaurant.

L'ORÉAL IT

Virtual Reality (Unity, Oculus Quest) – 2019

Innovative customer journey mixing Viktor & Rolf’s brand storytelling and product purchase.

SAINT-GOBAIN (ECOPHON)

Virtual Reality (Unity – HTC Vive, Oculus GO) – 2019

BtoB VR sales tool (HTC Vive & Oculus GO) for Ecophon, a Saint-Gobain brand providing acoustic products and systems.

MAYBELLINE NEW-YORK / VALTECH

Optical Character Recognition (OCR) – 2019

Product recommendation based on an OCR module (barcode scanner) and an image recognition module featured in Maybelline US’ website.

BALMAIN

360° Live Streaming – 2018

SS19 WOMEN’S SHOW: Facebook Live 360° (multi-camera)

EDF

3D learning (Unreal Engine) – 2018

3D interactive experience on multi-touch interface to promote EDF’s “Zero CO2” ambition for Toyota Manufacturing France’s industrial plant.

ACCOR

Virtual Reality (Unreal Engine, HTC Vive) – 2018

VR design review of Accor’s innovative hotel concepts.

DECATHLON (DOMYOS)

Augmented reality (ARKit & ARCore) – 2018

Preview bulky sports equipment in markerless and true-scale augmented reality.

L'ORÉAL (VICHY)

Virtual Reality (Unreal Engine) – 2018

VR packaging design review.

DECATHLON

3D software (Unity, desktop) – 2018

3D planner for point of sale merchandising and planograms.

LOUIS XIII / FRED & FARID

VR film production – 2017

Relive Pharrell Williams’ exclusive showcase in Shanghai for Louis XIII cognacs (Rémy Martin).

DECATHLON (QUECHUA)

3D Commerce (WebGL) – 2017

3D interactive demo of Quechua’s Fresh and Black range of tents available on Decathlon’s e-commerce site.

MOËT HENNESSY

VR Learning (WebVR) – 2017

Brand education platform to teach staff the storytelling of Moët Hennesy’s different champagne, spirits and wine maisons.

BOULANGER

Virtual Reality (WebVR) – 2017

Virtual tour of Boulanger’s Le Comptoir concept store. The virtual tour was created without writing a single line of code thanks to our internal VRaaS platform.

E.LECLERC « JOUET »

Virtual Reality (Unreal Engine, HTC Vive) – 2016

VR retail design review for E.Leclerc’s new concept store “Jouet”.

NACARAT (Rabot Dutilleul Construction)

Virtual Reality (Unreal Engine, HTC Vive) – 2016

 VR walkthrough of Nacarat’s new property programs.

ETAM

360° film production and & VR Brand Content (WebVR) – 2016

Relive the highlights of Etam Live Show 2016 in 360° video and in WebVR.

IMEDIACENTER (AUCHAN)

Virtual Reality (Unreal Engine, HTC Vive + WebVR) – 2016

Virtual Reality media planning (2016)

HP / FRED & FARID

3D Brand Content (WebGL) – 2016

3D interactive brand content experience.

BELOOLA

Social VR (WebGL / WebVR) – 2015

We created the first fully web-based immersive social platform back in 2012 and brought it to WebVR in 2015.

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